A downloadable game for Windows, Mac OS X, and Linux


Pure arcade, challenging, falling blobs, puzzle game.

20 updates later, ver 1.6! Super polished, completely redesigned and ton of new content!


  • 1-8 players local co-op (2 on keyboard and/or 8 gamepads).
  • Up to 16 players with CPUs!
  • Battle and non battle Arcade mode.
  • Tournament mode.
  • Endless Battle mode.
  • Puzzle mode.
  • CPU players with 6 difficulty levels.
  • 3 gameplay difficulty levels.
  • Gameplay variants.
  • Achievements.
  • Leaderboards
  • Colorblind mode.
  • Awesome pixelart.
  • Varied soundtrack.
  • 8 + 1 hidden playable girls each with 3 different versions.
  • Full controller support.
  • Windows, Mac and Linux versions.

Raining Blobs heading to Xbox One!

Main game mechanic is to group the blobs by color and clear them by adding 2 or more same color stars. The bigger the group the higher the score and more garbage sent to the opponents. Setting up combos will multiply the current score and send extra garbage to the opponent/s. All those crazy Japanese puzzle games like Puyo Puyo, Super Puzzle Fighter and the rest are inspiration for Raining Blobs.





Game by:

Endi Milojkoski info@rainingblobs.com (send feedback or report issue)

Anime illustrations:

Magdalena Milojkoska @MaggieMeowPaw

Music and sound:

BJ Derganc http://www.bjderganc.com


Misbug https://twitter.com/Mis_BUG


Igor Sandman http://www.igorsandman.net


This game is currently unavailable

Download demo

RainingBlobs_v1.6_Windows_Demo.zip (5 MB)
RainingBlobs_v1.6_MacOS_Demo.zip (33 MB)
RainingBlobs_v1.6_Linux_Demo.zip (34 MB)


Log in with your itch.io account to leave a comment.

The page says that there is a demo available but I do not see a download button. Is the demo steam only as well?

Currently the demo is available only here, take a better look at the bottom ;) There are Win, Mac and Linux demo versions available for download.

I realized why I couldn't see it. On the itch client, the webpage is formatted differently so you can't see the buttons. When I checked on Google Chrome it's there.

Any news on the Itch version returning?

Hello! I will release fully playable demo version these days!

Buy option might be enabled in the near future, for now you should buy it on Steam. Buy option was removed on publisher's request.

I already bought it back when it was still being sold here since I didn't want to use Steam. That's why I asked.


Ah, OK. If you have already bought it I can probably update it and you still be able to download it. What OS do you use?

(Edited 1 time)


And thanks for doing this. Hopefully the publisher reconsiders in the future, what with the new Itch client being a thing.

(Edited 1 time)

Send me an email with your email account that was used for purchase and I will speed this up for you if you are not using Steam ;)

Email sent.

And again, thanks for all the help :)


You can download latest version now, enjoy!


Thanks! Love the new version of the game so far :)

Is there a plan to make the game available again on itch.io ?


Yes, I hope it becomes available very soon. Working on huge updates that add more content and polish.

(Edited 1 time)


Your game is really good, I've bought 4 of these gamepads

to play : http://www.8bitdo.com/zero/

They are working fine in any other game or emulator but impossible to configure in raining blobs, even just connecting one works in the main menu but not in the configuration section.

Hello pasteko,

I am sorry to hear that they are not working! Can you first explain how you are trying to use it? To make sure everything is OK for testing, connect the controller before starting the game (it should work if you connect it while in game but just in case) and on first screen where it asks you to press start, press X button on the gamepad (that is start by default) or button A and let me know if you can navigate the menu with it after that. The input on which you press start or A on first screen is the main menu controller.

The pad is connected before I launch the game, when the game starts I can press the A button on my pad (Number 1 in controller settings), then UP and DOWN are working fine, I can navigate to controller settings, the Start button on the pad is not recognized by the game but A-B-X-Y-L-R-Select are working and can be assigned to a game key. After the key selection I can start the game but LEFT and RIGHT are not working, UP-DOWN-A-B-Start are working. When I connect two pads or more nothing works even in game menu.

What OS version are you playing? That should be a problem in the MonoGame framework I am using, it should be improved very soon and the problem should be gone. I recently got couple cheap Buffalo SNES USB gamepads and they are working great.

My OS is Windows 10 64bit

Great game! I can't start it through the app on Linux though. I think it's because the app is running RainingBlobs.sh instead of RainingBlobs. Is the .sh file still needed? It just seems to execute "mono RainingBlobs.exe". I've created a bug report here btw: https://github.com/itchio/itch/issues/405

I am glad that you like it! RainingBlobs.sh is obsolete, maybe I forgot to delete it :) You should just run "RainingBlobs" file.

I see, thanks :) Can you delete it in the next release so that I can run the game via the app?

I will delete it tonight! If you delete it, is it starting through the app?

Yes :) Thanks btw for the fast response.

Admin (Edited 2 times)

Hey there, you might want to look into shipping OpenAL-soft's DLL with your game instead of oalinst.exe - it would make it work out of the box for everyone as far as I can tell :)

By the way, it works great in the itch.io app!


Hey Amos! thanks for the tip, I added OpenAL32.dll in the game and it works. I have changed the windows version, you can try it.

While it worked for me like that there was a player that said the music is not working for him on Win 10 64 bit. After he installed OpenAl it worked fine. So I put the installation back.


After he installed OpenAL.. and removed OpenAL.dll from the game folder? The game will pick up the .dll in the game's folder first, and the OpenAL installation second. So if there was OpenAL.dll in the game's folder it would've picked it up first.

Are you sure the player was not using an old version of the game without OpenAL soft?

He just confirmed, there was OpenAl dll in the root folder and there was no music.

It worked for me but not for him. I am on Win 8 and he was on 10. Not sure what the problem could be.

Hey Amos, just to make this clear. After a while I also got the issue with no sound playing but everyone else was OK with it. I realized that I was supplying bad OpenAL dll version with the game. The one I had was around 100KB and the proper one that I recently replaced is around 800KB. I didn't know there are multiple versions of it, now there are no sound issues.


Alright, thanks for the explanation & glad you got it working for everyone!

I feel that you should mention that this was inspired by the Puyo Puyo series if you're gonna charge so much for this, considering they have the exact same gameplay and layout.

I have said everywhere that the game is inspired by all those Japanese puzzle games like Puyo Puyo, Super Puzzle Fighter and others but the game is not a Puyo Puyo copy, the gameplay is very different. Since I was a child I was dreaming that one day I could make a cool puzzle game and none of those is available on PC. So here I am, making my dream a reality :)

Mac zip 379MB? :O

PD: The game is awesome

Thanks! Yup, it is much bigger than Win and Linux for now because I must use uncompressed music files :)

Btw, the Mac version is old compared to Win and Linux so be prepared to like it even more soon as I release latest Mac version :)

Coming to Steam this month!

You have latest version 1.03 for Mac, now 10x smaller ;)

Mac version haven't been updated in a while, enjoy!

:O. Good job guy!

Holy shit this looks good. I'll keep my eyes open for the steam release

Thanks, glad that you like it! Steam release is around the corner ;)